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Text File  |  2007-01-25  |  13.3 KB  |  555 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION_WATER4)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ActivityType = ENACT_ACTIVE
  7.  
  8. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  9. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  10. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  11. desc.LocalPosition = vzbzd1
  12. vzbzd1:delete()
  13. desc.isAnimateTexture = false
  14. desc.RenderType = ENRENDERTYPE_GEOMETRY
  15.  
  16. Emitter = desc.PS.PSDescription
  17. Emitter.ParticleTypesNumber = 4
  18. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  19. Emitter.EmitterPosition = vzbzd2
  20. vzbzd2:delete()
  21. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  22. Emitter.EmitterDirection = vzbzd3
  23. vzbzd3:delete()
  24. Emitter.EmitterLifeTime = 1
  25.  
  26.  
  27. PT = Emitter.ParticleTypesParams[1]
  28. PT.IsEmitterLocked = false
  29. PT.DrawOrder = 3
  30. PT.Material = ENMAT_SIMPLEPARTICLE
  31.  
  32. PT.TextureName = "environment_effect_explosion_trash1.dds"
  33.  
  34. PT.ParticlesPerSecond = 0.1;
  35. PT.InitialNumberOfParticles = 15.0;
  36. PT.BaseLifeTime = 5.0;
  37. PT.BaseLifeTimeVariance = 0.0;
  38. PT.BaseSpeed = 3.0;
  39. PT.BaseSpeedVariance = 0.7;
  40.  
  41. PT.TangentSpeed = 1.0;
  42. PT.TangentSpeedVariance = 0.5;
  43. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  44. PT.TangentDirection = vzbzd4
  45. vzbzd4:delete()
  46. PT.TangentAngleMin = 0.0;
  47. PT.TangentAngleMax = 6.28;
  48. PT.IsTangentDependOnBase = false;
  49.  
  50. PT.BaseAngle = 3.0;
  51. PT.BaseAngleVariance = 5.0;
  52. PT.BaseAngleSpeed = 0.2;
  53. PT.BaseAngleSpeedVariance = 0.3;
  54. PT.BaseAngleSpeedDirection = 0;
  55. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  56. PT.BaseDirection = vzbzd5
  57. vzbzd5:delete()
  58. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  59. PT.BaseDirectionVariance = vzbzd6
  60. vzbzd6:delete()
  61. local vzbzd7 = D3DXVECTOR3:new(0,5,0)
  62. PT.BasePosition = vzbzd7
  63. vzbzd7:delete()
  64. local vzbzd8 = D3DXVECTOR3:new(5,2,5)
  65. PT.BasePositionVariance = vzbzd8
  66. vzbzd8:delete()
  67. PT.BaseSize = 4.0;
  68. PT.BaseSizeVariance = 2.0;
  69.  
  70. -- color over time
  71. PT.ColorOverTimeR[1].TimePercent = 0.0;
  72. PT.ColorOverTimeR[1].Value = 0.5;
  73. PT.ColorOverTimeG[1].TimePercent = 0.0;
  74. PT.ColorOverTimeG[1].Value = 0.5;
  75. PT.ColorOverTimeB[1].TimePercent = 0.0;
  76. PT.ColorOverTimeB[1].Value = 0.5;
  77.  
  78. PT.ColorOverTimeR[2].TimePercent = 1.0;
  79. PT.ColorOverTimeR[2].Value = 0.5;
  80. PT.ColorOverTimeG[2].TimePercent = 1.0;
  81. PT.ColorOverTimeG[2].Value = 0.5;
  82. PT.ColorOverTimeB[2].TimePercent = 1.0;
  83. PT.ColorOverTimeB[2].Value = 0.5;
  84.  
  85. -- transparency over time
  86. PT.TransparencyOverTime[1].TimePercent = 0.0;
  87. PT.TransparencyOverTime[1].Value = 1.0;
  88.  
  89. PT.TransparencyOverTime[2].TimePercent = 1.0;
  90. PT.TransparencyOverTime[2].Value = 1.0;
  91.  
  92. -- size over time
  93. PT.SizeOverTime[1].TimePercent = 0.0;
  94. PT.SizeOverTime[1].Value = 1.0;
  95.  
  96. PT.SizeOverTime[2].TimePercent = 0.2;
  97. PT.SizeOverTime[2].Value = 2.0;
  98.  
  99. PT.SizeOverTime[3].TimePercent = 1.0;
  100. PT.SizeOverTime[3].Value = 3.0;
  101.  
  102. -- Speed over time
  103. PT.SpeedOverTime[1].TimePercent = 0.0;
  104. PT.SpeedOverTime[1].Value = 10.0;
  105.  
  106. PT.SpeedOverTime[2].TimePercent = 0.5;
  107. PT.SpeedOverTime[2].Value = 0.0;
  108.  
  109. PT.SpeedOverTime[3].TimePercent = 1.0;
  110. PT.SpeedOverTime[3].Value = 0.0;
  111.  
  112. -- Tangent Speed over time
  113. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  114. PT.TangentSpeedOverTime[1].Value = 30.0;
  115.  
  116. PT.TangentSpeedOverTime[2].TimePercent = 0.03;
  117. PT.TangentSpeedOverTime[2].Value = 20.0;
  118.  
  119. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  120. PT.TangentSpeedOverTime[3].Value = 0.0;
  121.  
  122.  
  123. -- GravityAcceleration over time
  124. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  125. PT.GravityAccelerationOverTime[1].Value = 20.0;
  126.  
  127. PT.GravityAccelerationOverTime[2].TimePercent = 0.2;
  128. PT.GravityAccelerationOverTime[2].Value = -20.0;
  129.  
  130. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  131. PT.GravityAccelerationOverTime[3].Value = -20.0;
  132.  
  133. -- AngleSpeed over time
  134. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  135. PT.AngleSpeedOverTime[1].Value = 1.0;
  136.  
  137. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  138. PT.AngleSpeedOverTime[2].Value = 2.0;
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151. PT = Emitter.ParticleTypesParams[2]
  152. PT.IsEmitterLocked = false
  153. PT.DrawOrder = 2
  154. PT.Material = ENMAT_PARTICLE_LIGHT
  155.  
  156. PT.TextureName = "environment_effect_volcano2.dds"
  157.  
  158.  
  159. PT.ParticlesPerSecond = 0.1;
  160. PT.InitialNumberOfParticles = 10.0;
  161. PT.BaseLifeTime = 3.5;
  162. PT.BaseLifeTimeVariance = 0.8;
  163. PT.BaseSpeed = 2.0;
  164. PT.BaseSpeedVariance = 0.3;
  165.  
  166. PT.TangentSpeed = 2.0;
  167. PT.TangentSpeedVariance = 0.1;
  168. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  169. PT.TangentDirection = vzbzd9
  170. vzbzd9:delete()
  171. PT.TangentAngleMin = 0.0;
  172. PT.TangentAngleMax = 6.28;
  173. PT.IsTangentDependOnBase = false;
  174.  
  175. PT.BaseAngle = 3.0;
  176. PT.BaseAngleVariance = 5.0;
  177. PT.BaseAngleSpeed = 0.5;
  178. PT.BaseAngleSpeedVariance = 0.3;
  179. PT.BaseAngleSpeedDirection = 0;
  180. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  181. PT.BaseDirection = vzbzd10
  182. vzbzd10:delete()
  183. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  184. PT.BaseDirectionVariance = vzbzd11
  185. vzbzd11:delete()
  186. local vzbzd12 = D3DXVECTOR3:new(0,2,0)
  187. PT.BasePosition = vzbzd12
  188. vzbzd12:delete()
  189. local vzbzd13 = D3DXVECTOR3:new(5,5,5)
  190. PT.BasePositionVariance = vzbzd13
  191. vzbzd13:delete()
  192. PT.BaseSize = 3.0;
  193. PT.BaseSizeVariance = 1.0;
  194.  
  195. -- color over time
  196. PT.ColorOverTimeR[1].TimePercent = 0.0;
  197. PT.ColorOverTimeR[1].Value = 0.5;
  198. PT.ColorOverTimeG[1].TimePercent = 0.0;
  199. PT.ColorOverTimeG[1].Value = 0.5;
  200. PT.ColorOverTimeB[1].TimePercent = 0.0;
  201. PT.ColorOverTimeB[1].Value = 0.5;
  202.  
  203. PT.ColorOverTimeR[2].TimePercent = 1.0;
  204. PT.ColorOverTimeR[2].Value = 0.5;
  205. PT.ColorOverTimeG[2].TimePercent = 1.0;
  206. PT.ColorOverTimeG[2].Value = 0.5;
  207. PT.ColorOverTimeB[2].TimePercent = 1.0;
  208. PT.ColorOverTimeB[2].Value = 0.5;
  209.  
  210. -- transparency over time
  211. PT.TransparencyOverTime[1].TimePercent = 0.0;
  212. PT.TransparencyOverTime[1].Value = 0.0;
  213.  
  214. PT.TransparencyOverTime[2].TimePercent = 0.01;
  215. PT.TransparencyOverTime[2].Value = 0.8;
  216.  
  217. PT.TransparencyOverTime[3].TimePercent = 0.7;
  218. PT.TransparencyOverTime[3].Value = 0.1;
  219.  
  220. PT.TransparencyOverTime[4].TimePercent = 1.0;
  221. PT.TransparencyOverTime[4].Value = 0.0;
  222.  
  223. -- size over time
  224. PT.SizeOverTime[1].TimePercent = 0.0;
  225. PT.SizeOverTime[1].Value = 3.0;
  226.  
  227. PT.SizeOverTime[2].TimePercent = 0.05;
  228. PT.SizeOverTime[2].Value = 7.0;
  229.  
  230. PT.SizeOverTime[3].TimePercent = 0.45;
  231. PT.SizeOverTime[3].Value = 10.0;
  232.  
  233. PT.SizeOverTime[4].TimePercent = 0.7;
  234. PT.SizeOverTime[4].Value = 12.0;
  235.  
  236. PT.SizeOverTime[5].TimePercent = 1.0;
  237. PT.SizeOverTime[5].Value = 12.0;
  238.  
  239. -- Speed over time
  240. PT.SpeedOverTime[1].TimePercent = 0.0;
  241. PT.SpeedOverTime[1].Value = 5.0;
  242.  
  243. PT.SpeedOverTime[2].TimePercent = 0.5;
  244. PT.SpeedOverTime[2].Value = 0.0;
  245.  
  246. PT.SpeedOverTime[3].TimePercent = 1.0;
  247. PT.SpeedOverTime[3].Value = 0.0;
  248.  
  249. -- Tangent Speed over time
  250. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  251. PT.TangentSpeedOverTime[1].Value = 15.0;
  252.  
  253. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  254. PT.TangentSpeedOverTime[2].Value = 5.0;
  255.  
  256. PT.TangentSpeedOverTime[3].TimePercent = 0.5;
  257. PT.TangentSpeedOverTime[3].Value = 0.0;
  258.  
  259. PT.TangentSpeedOverTime[4].TimePercent = 1.0;
  260. PT.TangentSpeedOverTime[4].Value = 0.0;
  261.  
  262.  
  263. -- GravityAcceleration over time
  264. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  265. PT.GravityAccelerationOverTime[1].Value = 0.0;
  266.  
  267. PT.GravityAccelerationOverTime[2].TimePercent = 0.4;
  268. PT.GravityAccelerationOverTime[2].Value = 0.0;
  269.  
  270. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  271. PT.GravityAccelerationOverTime[3].Value = 0.0;
  272.  
  273. -- AngleSpeed over time
  274. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  275. PT.AngleSpeedOverTime[1].Value = 2.0;
  276.  
  277. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  278. PT.AngleSpeedOverTime[2].Value = 1.0;
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292. PT = Emitter.ParticleTypesParams[3]
  293. PT.IsEmitterLocked = false
  294. PT.DrawOrder = 1
  295. PT.Material = ENMAT_SIMPLEPARTICLE
  296.  
  297. PT.TextureName = "environment_effect_waterexplosion1.dds"
  298.  
  299. PT.ParticlesPerSecond = 0.1;
  300. PT.InitialNumberOfParticles = 25.0;
  301. PT.BaseLifeTime = 4.0;
  302. PT.BaseLifeTimeVariance = 0.2;
  303. PT.BaseSpeed = 0.0;
  304. PT.BaseSpeedVariance = 0.0;
  305.  
  306. PT.TangentSpeed = 1.0;
  307. PT.TangentSpeedVariance = 0.1;
  308. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  309. PT.TangentDirection = vzbzd14
  310. vzbzd14:delete()
  311. PT.TangentAngleMin = 0.0;
  312. PT.TangentAngleMax = 6.28;
  313. PT.IsTangentDependOnBase = false;
  314.  
  315. PT.BaseAngle = 3.0;
  316. PT.BaseAngleVariance = 5.0;
  317. PT.BaseAngleSpeed = 0.0;
  318. PT.BaseAngleSpeedVariance = 0.0;
  319. PT.BaseAngleSpeedDirection = 0;
  320. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  321. PT.BaseDirection = vzbzd15
  322. vzbzd15:delete()
  323. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  324. PT.BaseDirectionVariance = vzbzd16
  325. vzbzd16:delete()
  326. local vzbzd17 = D3DXVECTOR3:new(0,4,0)
  327. PT.BasePosition = vzbzd17
  328. vzbzd17:delete()
  329. local vzbzd18 = D3DXVECTOR3:new(5,5,5)
  330. PT.BasePositionVariance = vzbzd18
  331. vzbzd18:delete()
  332. PT.BaseSize = 4.0;
  333. PT.BaseSizeVariance = 1.0;
  334.  
  335. -- color over time
  336. PT.ColorOverTimeR[1].TimePercent = 0.0;
  337. PT.ColorOverTimeR[1].Value = 0.3;
  338. PT.ColorOverTimeG[1].TimePercent = 0.0;
  339. PT.ColorOverTimeG[1].Value = 0.3;
  340. PT.ColorOverTimeB[1].TimePercent = 0.0;
  341. PT.ColorOverTimeB[1].Value = 0.3;
  342.  
  343. PT.ColorOverTimeR[2].TimePercent = 1.0;
  344. PT.ColorOverTimeR[2].Value = 0.8;
  345. PT.ColorOverTimeG[2].TimePercent = 1.0;
  346. PT.ColorOverTimeG[2].Value = 0.8;
  347. PT.ColorOverTimeB[2].TimePercent = 1.0;
  348. PT.ColorOverTimeB[2].Value = 0.8;
  349.  
  350. -- transparency over time
  351. PT.TransparencyOverTime[1].TimePercent = 0.0;
  352. PT.TransparencyOverTime[1].Value = 0.0;
  353.  
  354. PT.TransparencyOverTime[2].TimePercent = 0.2;
  355. PT.TransparencyOverTime[2].Value = 0.9;
  356.  
  357. PT.TransparencyOverTime[3].TimePercent = 1.0;
  358. PT.TransparencyOverTime[3].Value = 0.0;
  359.  
  360. -- size over time
  361. PT.SizeOverTime[1].TimePercent = 0.0;
  362. PT.SizeOverTime[1].Value = 4.0;
  363.  
  364. PT.SizeOverTime[2].TimePercent = 0.1;
  365. PT.SizeOverTime[2].Value = 12.0;
  366.  
  367. PT.SizeOverTime[3].TimePercent = 1.0;
  368. PT.SizeOverTime[3].Value = 15.0;
  369.  
  370.  
  371. -- Speed over time
  372. PT.SpeedOverTime[1].TimePercent = 0.0;
  373. PT.SpeedOverTime[1].Value = 0.0;
  374.  
  375. PT.SpeedOverTime[2].TimePercent = 1.0;
  376. PT.SpeedOverTime[2].Value = 0.0;
  377.  
  378. -- Tangent Speed over time
  379. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  380. PT.TangentSpeedOverTime[1].Value = 4.0;
  381.  
  382. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  383. PT.TangentSpeedOverTime[2].Value = 0.0;
  384.  
  385.  
  386. -- GravityAcceleration over time
  387. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  388. PT.GravityAccelerationOverTime[1].Value = -1.0;
  389.  
  390. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  391. PT.GravityAccelerationOverTime[2].Value = -10.0;
  392.  
  393. -- AngleSpeed over time
  394. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  395. PT.AngleSpeedOverTime[1].Value = 0.0;
  396.  
  397. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  398. PT.AngleSpeedOverTime[2].Value = 0.0;
  399.  
  400.  
  401.  
  402.  
  403.  
  404.  
  405.  
  406.  
  407.  
  408.  
  409.  
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416.  
  417. PT = Emitter.ParticleTypesParams[4]
  418. PT.IsEmitterLocked = false
  419. PT.DrawOrder = 4
  420. PT.Material = ENMAT_SIMPLEPARTICLE
  421.  
  422. PT.TextureName = "environment_effect_waterfall.dds"
  423.  
  424. PT.ParticlesPerSecond = 0.1;
  425. PT.InitialNumberOfParticles = 50.0;
  426. PT.BaseLifeTime = 3.0;
  427. PT.BaseLifeTimeVariance = 0.7;
  428. PT.BaseSpeed = 75.0;
  429. PT.BaseSpeedVariance = 0.4;
  430.  
  431. PT.TangentSpeed = 1.0;
  432. PT.TangentSpeedVariance = 0.1;
  433. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  434. PT.TangentDirection = vzbzd19
  435. vzbzd19:delete()
  436. PT.TangentAngleMin = 0.0;
  437. PT.TangentAngleMax = 6.28;
  438. PT.IsTangentDependOnBase = false;
  439.  
  440. PT.BaseAngle = 3.0;
  441. PT.BaseAngleVariance = 5.0;
  442. PT.BaseAngleSpeed = 0.5;
  443. PT.BaseAngleSpeedVariance = 0.3;
  444. PT.BaseAngleSpeedDirection = 0;
  445. local vzbzd20 = D3DXVECTOR3:new(0.0,1.0,0.0)
  446. PT.BaseDirection = vzbzd20
  447. vzbzd20:delete()
  448. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  449. PT.BaseDirectionVariance = vzbzd21
  450. vzbzd21:delete()
  451. local vzbzd22 = D3DXVECTOR3:new(0,-10,0)
  452. PT.BasePosition = vzbzd22
  453. vzbzd22:delete()
  454. local vzbzd23 = D3DXVECTOR3:new(10,10,10)
  455. PT.BasePositionVariance = vzbzd23
  456. vzbzd23:delete()
  457. PT.BaseSize = 4.0;
  458. PT.BaseSizeVariance = 0.3;
  459.  
  460. -- color over time
  461. PT.ColorOverTimeR[1].TimePercent = 0.0;
  462. PT.ColorOverTimeR[1].Value = 0.3;
  463. PT.ColorOverTimeG[1].TimePercent = 0.0;
  464. PT.ColorOverTimeG[1].Value = 0.3;
  465. PT.ColorOverTimeB[1].TimePercent = 0.0;
  466. PT.ColorOverTimeB[1].Value = 0.3;
  467.  
  468. PT.ColorOverTimeR[2].TimePercent = 1.0;
  469. PT.ColorOverTimeR[2].Value = 1.0;
  470. PT.ColorOverTimeG[2].TimePercent = 1.0;
  471. PT.ColorOverTimeG[2].Value = 0.8;
  472. PT.ColorOverTimeB[2].TimePercent = 1.0;
  473. PT.ColorOverTimeB[2].Value = 0.8;
  474.  
  475. -- transparency over time
  476. PT.TransparencyOverTime[1].TimePercent = 0.0;
  477. PT.TransparencyOverTime[1].Value = 0.0;
  478.  
  479. PT.TransparencyOverTime[2].TimePercent = 0.4;
  480. PT.TransparencyOverTime[2].Value = 0.8;
  481.  
  482. PT.TransparencyOverTime[3].TimePercent = 1.0;
  483. PT.TransparencyOverTime[3].Value = 0.0;
  484.  
  485. -- size over time
  486. PT.SizeOverTime[1].TimePercent = 0.0;
  487. PT.SizeOverTime[1].Value = 7.0;
  488.  
  489. PT.SizeOverTime[2].TimePercent = 0.4;
  490. PT.SizeOverTime[2].Value = 5.0;
  491.  
  492. PT.SizeOverTime[3].TimePercent = 1.0;
  493. PT.SizeOverTime[3].Value = 7.0;
  494.  
  495.  
  496. -- Speed over time
  497. PT.SpeedOverTime[1].TimePercent = 0.0;
  498. PT.SpeedOverTime[1].Value = 1.0;
  499.  
  500. PT.SpeedOverTime[2].TimePercent = 1.0;
  501. PT.SpeedOverTime[2].Value = 0.2;
  502.  
  503. -- Tangent Speed over time
  504. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  505. PT.TangentSpeedOverTime[1].Value = 0.0;
  506.  
  507. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  508. PT.TangentSpeedOverTime[2].Value = 2.0;
  509.  
  510.  
  511. -- GravityAcceleration over time
  512. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  513. PT.GravityAccelerationOverTime[1].Value = -30.0;
  514.  
  515. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  516. PT.GravityAccelerationOverTime[2].Value = -20.0;
  517.  
  518. -- AngleSpeed over time
  519. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  520. PT.AngleSpeedOverTime[1].Value = 0.3;
  521.  
  522. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  523. PT.AngleSpeedOverTime[2].Value = 0.0;
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  555.